I can’t lie when I say that I have tried multiple times to write this article. At least three, maybe four, I’ve lost count at this point.
Why have I failed so many times to write about this game?
Because it’s that good.
This is the first Fire Emblem game that I’ve ever played. Typically I’m not into many RPGs, outside of games such as Pokemon, so this was new territory that I was walking into.
I’m going to avoid touching on much of the story, as if you haven’t played the game, its much better to be surprised, as I was. I will touch on only the very beginning of the story, and the gameplay itself.
In Three Houses you play a mercenary who eventually makes their way to a monastery called Gareg Mach. Gareg Mach is where a good bulk of your time will be spent.
After you have chosen the class that you will lead, either Black Eagles led by Edelgard, Blue Lions led by Claude, or Golden Deer led by Dimitri. Each house has its own students and storyline depending on which house you pick, beyond that there is another hidden path you can take that I found on my first playthrough that I won’t spoil for you guys.
During your time in Gareg Mach you can perform small quests to gain the favor from your students, and to gain items from them that can be used as gifts, and such to increase your friendship levels with the students.
Increasing your friendship levels with your students is incredibly crucial. This allows them to not only perform better in battles alongside you, but if you befriend students from different houses, or professors, and raise your friendship levels with them high enough you can recruit them to your house. Friendship levels can be raised by taking students out for tea, getting them flowers on their birthday, eating meals with them, or giving them gifts.
As a teacher at Gareg Mach, you also have teaching responsibilities, by giving students gifts and doing other activities with them, such as choir practice, you can raise their motivation. Motivation is important when it comes to classes as it determines how many times your can ‘teach’ them per session. You can teach your students by selecting a stat, and depending on their rate of success (Poor, good, perfect, etc) it will l determine how much their stat increases by.
Now we finally get into battle.
Battle proceeds on a grid system, each unit can move a certain amount on the board, and attack once. Attacking with a weapon will lower the amount of uses it has left. Once a weapon breaks you can still attack with it, but it won’t do as much damage. After and before the battle you can repair or buy new weapons at the market.
From what I’ve heard, this combat mechanic is much different from what is in previous Fire Emblem games. But I feel for Three Houses it works quite well and effectively, it requires much more thought and strategy with every move.
In addition to the battle mechanic you have, you also have Divine Pulse which lets you, with limited uses, rewind your moves should you make a mistake. As a newcomer to this type of game, I found myself using this quite a lot until I found my proper footing.
Overall, this game is a must for anyone that owns a Nintendo Switch. The story is phenomenal, and the music and overall atmosphere is pulled off amazingly well. Big kudos to Nintendo for this one. It’ll be a few months, but I do want to do another playthrough, as in my first, I didn’t learn too much about some other things I’m curious about. This isn’t a game where you learn everything in one go, you will want to play over and over again, and trust me, you will.
Guitar Hero Live combined two of my favorite things: Rhythm Games and FMV.
For those that don’t know what FMV is, FMV stands for Full Motion Video. Games like Night Trap, Double Switch, and Night Shift utilized FMV in their actual gameplay, where you would interact with seemingly the video itself. Other games may have FMV sequences in the beginning of their games, the previous game I reviewed, Suzuki TT Superbikes had that in the beginning of their game. Other games, like Quantum Break use them as their cutscenes. It’s something I really adore in games that I hope to see more of in games. Now back to Guitar Hero Live.
Guitar Hero Live deviated from the previous entries in the Guitar Hero series with not only a rebrand of their logo, but also switching from computer animated performances to FMV sequences that would switch out from positive to negative reactions from your bandmates and the audience based on how you perform.
Speaking of performing, the game switched from the traditional five button layout, to a split six button layout, with two rows of three buttons. Playing this, I actually quite enjoyed it, it emulated the feeling of a guitar a bit better than the previous model did. White picks would the top row of buttons, while white picks coming up on the note highway would be the bottom row of buttons. The rest of the mechanics, such as strumming and the whammy bar remained the same.
Onto the songs, Guitar Hero came pre packaged with 42 songs on the disc itself. Though to be honest, I found most of them to be pretty lacking, especially when they introduced Skrillex near the end of the story mode. I don’t hate Skrillex, but playing Bangarang on guitar isn’t something that I’d really say is something that I’d think of doing in a Guitar Hero game.
Here is where Guitar Hero TV came in.
GHTV was (that’s right, was) their online channel where music was always playing. It was stylized as a TV Channel reminiscent of MTV or VH1 back when they used to be just music video channels. You could jump into any song that was currently live, along with other players, and play along to the music videos on the channel, of which there were over 200 songs. Don’t like the song that was playing? Buy some virtual currency and play any song you want, or play a premium show which were set-lists of three or so songs of the same genre or artists. Premium Shows were usually the way they premiered new songs before putting them into rotation on the main channel.
That being said, there was no way to purchase songs as DLC as you could with previous games and Rock Band. So that being said, if GHTV ever shut down, you would be stuck with the 42 songs that are on the disc. And shut down it did.
On June 3rd, 2018 Activision confirmed that GHTV was shutting down on December 1st, 2018.
However, when September rolled around, a man from California named Robert Fishel filed a proposed class action lawsuit against Activision, as they had promised an ‘Always online 24/7 music channel’, and that it now was false advertising. Furthermore he claimed that the shutdown was not disclosed ‘prominently and conspicuously’ before it happened. His lawsuit was ultimately dismissed, but in response Activision announced a refund program available to those that had purchased the game between December 1st 2017, and January 1st 2019.
I don’t play Guitar Hero Live too often anymore due to the lack of songs. Rock Band 4, while not the best Rock Band game, still allows you to purchase and download songs, and still continually releases new content. I spend most of my rhythm game time on that one over Guitar Hero Live.
Though sometimes I do still feel in the mood for those FMV song sequences, and I feel inclined enough to pick up my guitar again and play once more.
Suzuki TT Superbikes is a game dedicated to one race and one race event only: The Isle of Man TT (Tourist Trophy). It features several different courses taking place on the Isle of Man.
Now that sounds all well and good, and I was ready to get myself into some fun bike racing game.
When you first start the game, there are several different modes: Arcade, Challenge, and 2 Player.
Arcade is the mode you come here for. You can then choose from several different difficulties: 125cc, 250cc, 400cc, 600cc, 750cc, 1000cc, and SC.
Then you can do things like choose your bike, of which there are four to choose from but that just appears to be a ruse, as there are only really two.
At first not all bikes are unlocked, but I used a cheat code (for reasons we’ll get into later) to unlock all the bikes. Honestly, there are only two models of bikes: Honda RS 125R and a Yamaha TZ 125. The other 2 bikes are just a Nvidia Re-skin of the Honda, and another, slightly more souped up version of the Honda RS. But honestly, it feels like the stats of the bikes don’t matter here.
When you start a race, you’ll notice something: if you press with the might of Zeus himself on the X button, you’ll go faster. This is the first PS2 game that I’ve played that is pressure sensitive, or at least to the degree where it’s noticeable by having to jam your thumb into the controller.
And god forbid you make a mistake by running into the wall, because your racer will go FLYING, and the game will make you look at the crash for like five seconds before respawning you while giving the CPUs ample time to completely pass you up. Good luck catching up, because you’ll have zero chance.
Now this would be all well and good, learn the track, and don’t mess up. I can do that.
But even if you manage to perfectly pin-point accurate and take every turn perfectly, there is no stopping the CPUs who are out to see you BLEED. They will run through you from the behind, sending your character flying though the air, while they face no consequences and continue on their merry way.
So clearly there was no way I was going to be able to unlock the new bikes and wheels, so I looked up some cheat codes to unlock the other bikes.
But I’m still calling it here:
If a player can’t manage to adapt and learn the very first race and win with the most basic kit, then maybe you made your game a bit too difficult?
I went and ran the race with the last bike you unlock, the souped up Honda RS, and even then, there seemed to be a marginal increase in speed, and that helped me remain in the middle of the pack, but then again some bloodlusting CPU ran up to me from behind and sent me flying.
There are also wheels that you can unlock to increase your bikes stats, but I had enough of this game, and couldn’t be bothered to test them.
Like I said, if I couldn’t win a race with the base kit, there was no way I was unlocking new wheels or bikes, so in my eyes there was no point in testing them.
There is no way I can recommend this game to anyone. There is a sequel, and was better received, but this game aggravated me to no end, that I don’t think I’ll bother checking it out, or at least not for the time being. There are better bike racing games out there.
As a kid, I was always obssessed with America’s Game: Wheel of Fortune. I had several versions of the board game, from the classic 1990’s and 80’s versions found at a Thrift Store, to a Plug and Play game, and the version for the Game Boy.
Over the years, there have been countless Video Game versions of Wheel of Fortune, and currently I own three of them. I plan on adding more to my collection, but I thought we could start with these three for the Game Boy, Xbox One and Nintendo DS.
But that’s not all. At the end of these Wheel of Fortune reviews, I will be ranking the games from best to worst. So we’ll be able to see if older versions of the games have still held up, despite their puzzles being possibly outdated. I’ll be reviewing the games based on their astetic, gameplay accuracy to the game show it is based on, and overall fun factor.
To keep things fair, I will play one game in each version on their normal, or medium difficulty if it offers the option to choose a difficulty.
Wheel of Fortune for Xbox One
Before we even get into the game, the title screen already has music that just screams Wheel of Fortune. Like, if it was just a black screen and didn’t blatantly say “Wheel Of Fortune” I would know that I was playing Wheel of Fortune.
Still yet before we get into the game, we have several menus we can choose from, I’m going to briefly go over the customization menus. Here we have a fairly decent character customization menu to alter how you look in game, you can change the set that you play on to different themes, and you can change the prizes that you can win on the wheel. You unlock additional options by simply leveling up in the game.
Now onto the gameplay.
Right off the bat, it starts with the iconic ‘Wheel! Of! Fortune!” intro that hits me in the face with a wave of nostalgia of watching it with my mom or grandparents on TV, so it’s got some great things going for this version already. And then the announcer introduces the….nameless….hosts?
What the hell happened to Pat Sajak and Vanna White? They were in the Nintendo DS version (More on that Later), I suppose they didn’t get permission for their likeness to be represented here, but honestly, I would have preferred that we didn’t have a host instead of this unsettling guy we have here.
Hosts aside, the set that you play on is Wheel of Fortune, so as far as aesthetic it scored some major points here.
I’m going to very quickly lay out the progress of rounds here. And then go a bit in depth afterwards.
Rounds progress as so:
2 Toss up puzzles
A Normal Round
A Mystery Round
A Prize Round
Toss Up Puzzle
Toss up puzzles involve with the puzzle slowly adding letters until a player solves it. You do this by pressing ‘A’ to buzz in, and then punch in the letters using the keyboard provided.
A Normal round progresses as follows, you can spin the wheel, solve the puzzle, buy a vowel if you have at least $250, or pass. If you spin, the wheel will land on a monetary value of which you’ll be awarded for each letter you guess during that spin that is present on the board. Solving the puzzle correctly will end the round, and the person that solved the puzzle wins the money. If your turn is ended either by: Guessing an incorrect number, landing on ‘Lose a Turn’ or ‘Bankrupt’, or solving the puzzle incorrectly, play moves onto the next player.
The Mystery round proceeds the same as the Normal Round, only with an added ‘Mystery’ wedge that if you land on and guess a correct letter, you can flip to either go Bankrupt or win $1000 depending upon your luck.
The Prize round plays exactly the same as the Normal Round, with an added ‘Prize’ wedge for a trip to a specific destination, such as France. Whoever wins the prize and the round gets to keep the prize, afterwards a bit of a cool travel montage like the ones you see when they win on TV plays.
With the final spin, the-not-Pat-Sajak-host-dude spins the wheel for the final time, setting the value for all letters, including Vowels, and then play proceeds in a round robin style, having each player guess a letter, and then given the chance to solve the puzzle. This continues until the puzzle is solved.
Finally, we have the bonus round. The winning player goes with not-Pat-Sajak to spin a mini wheel full of cards with mystery money values , the host will take the card and the player will be presented with the puzzle. R S T L and E are already given to you, and if they are on the board, will appear. The player is then given the chance to choose three constants and a vowel, after which the puzzle must be solved within the time limit. If the player does so correctly, the card will be revealed and added to their winnings.
And that’s how you play America’s Game, at least on the Xbox One.
Don’t worry, I won’t be going over the progress of rounds in depth with the other ones as I did here. I’ll be noting what is different from this one, as the Xbox One version got the rounds right. For all intents and purposes, this is Wheel of Fortune.
Overall, this Xbox One version of Wheel of Fortune is as much, if not, more fun than watching the game on TV. This game nails Wheel of Fortune right on the head. And if this was the only copy you were ever to own, then it would be a good choice.
Of course however, there are other versions of Wheel of Fortune in Video Game form, so let’s move on shall we?
Wheel of Fortune for Nintendo DS
Here we move onto Wheel of Fortune for Nintendo DS, which is another Authentic Experience, I’ll say right off the bat, although there are somethings here I don’t quite like, which I’ll get to later.
First let’s delve on the Character Creator they have here once again. It lets you design a bobble-head like character to play as, and I find the bobble-heady cartoon art style to be quite fun, as even Pat and Vanna are here, with Pat voiced by Pat in full bobble-headdy glory.
Now into the gameplay, again I’ll quickly go over the progression of rounds, though I won’t go as in-depth as before.
2 Tossup Rounds
The gameplay for the rounds I covered in the Xbox One Version play very much the same, although another round here is present that I should go over: The Jackpot/Prize Round.
The Prize aspect of this round is the same as the one in the Xbox One Version, win the round, you win a trip. But the Jackpot aspect wasn’t present in the Xbox One Game as it is a retired game play element.
In the original Daytime running of the show, it ran from 1986 to 1988, and during the now familar nightly games it ran from 1996 to 2013. The Xbox One version was released in 2014, a year after its retirement, whereas the DS Version was released in 2010, three years before its retirement.
The gameplay is more or less the same, save for the addition of the Jackpot wedge. The Jackpot starts at $5,000 and adds the value of every spin throughout the round to the jackpot. If you land on the jackpot wedge and guess a correct letter and solve the puzzle, all in one turn, you are awarded the jackpot.
Now that we covered that, the one thing that irritates me with this game is the lack of music. We have music in the menus, but when the game starts up, the gameplay is silent save for sound effects and Pat Sajak’s witty commentary to fill the V O I D.
Overall however, this is another solid adaptation to Wheel of Fortune. Then again, it’s Wheel of Fortune, so how hard can it be to mess it up?
Wheel of Fortune for Game Boy
At last we come to Wheel Of Fortune, for the Game Boy, released in 1990.
This game is probably the most radically different from the previous games we’ve taken a look at for two reasons.
It’s for the Game Boy, and is as such is limited in what it can do, due to this I may handicap it’s rating a bit.
This game was released in 1990, and as such follows the rules of the 1990 daytime version of the show, which was very different from what we have today in the 2019 nighttime version of the show.
Let’s go over how rounds progress. This version of the game only has four rounds, much shorter than the previous games.
2 Normal Rounds
The Normal Rounds and Final Spin play the same as in the other versions of the game. However, the Bonus round is the most radically different.
During the 1990 version of the game, there was no bonus wheel. Instead, the contestant chose from 5 different envelopes, labeled W, H, E, E, and L. One prize was always $25,000, while the others were changed weekly. In the Game Boy version you don’t get to pick your envelope unfortunately, it does it for you instead, when I played I got the $25,000. I’m not sure if there are other prizes on the Game Boy or not.
During 1990, you were not given the “R S T L and E” as we hear today, instead the contestant simply chose 5 constants and a vowel and left to solve the bonus puzzle. From here, the bonus round plays the same as it does now. Solve the puzzle within the allotted time limit.
Some things to note here. This version of Wheel of Fortune is very basic. Suprisingly, it includes a sprite of Vanna, which is a nice touch, but the only music you’ll hear is during the start screen and at the beginning and end of rounds.
Something else I noticed is that the controls, specifically the A button, are very touchy. I’ve often found myself accidentally clicking on a letter when I didn’t mean to, or entering it in twice when trying to solve the puzzle.
When buying a vowel or guessing a letter, all the letters other than ones already guessed are there, so if you accidentally click on a vowel when you aren’t buying one, or a constant when you are buying a vowel, it ends your turn.
Finally, there is a distinct lack of CPUs, there is a multiplayer function, but you can’t play against a CPU player in single player mode, which I again forgive this installation for as it was made for the Game Boy.
Although this was one of only two games I owned for the Game Boy as a kid, this is probably the only version of Wheel of Fortune thus far that I can’t recommend. We now have versions that are much more involved and interesting along with more relevant puzzles that you’re likely to be able to solve. This is a nice little title for the Game Boy, but unfortunately time has not been kind on this version.
The Final Spin
Overall, this has been a fun experience, replaying these old Wheel of Fortune games. But there are more. Including a Full-Motion-Video version for the Nintendo 64. I’m a big fan of FMV games like Night Trap, Double Switch, and Night Shift. So that’s one that I need to get my hands on. And being a fan of the game since I was a kid, I’m sure that I’ll pick more versions of the game up, and continue this series in my search for the best Wheel of Fortune Video Game Adaptation. But as it stands, there was no contest, the current version for the Xbox One is easily the best. It nails the asesthic of the game on the head, even though they couldn’t get Pat Sajak and Vanna White to appear in the game.
Here are the rankings for best Wheel of Fortune video games as it stands
Wheel of Fortune for Xbox One
Wheel of Fortune for Nintendo DS
Wheel of Fortune for Game Boy
Stay tuned for more ridiculously in depth Wheel of Fortune reviews, lol.
Growing up, I had a couple friends that owned Guitar Hero: On Tour, I have a few memories of trying it here and there, but I can’t quite place what I thought of the game, though I can bet I spent more time on the full game on consoles.
Last month I picked up Guitar Hero: On Tour, Guitar Hero: On Tour Decades, and Band Hero. The one thing that all these games have in common are the Guitar Grip that they all support. I own two grips, as they came with the Band Hero and Decade bundles of my games, and with it, also comes PAIN.
The game tells you to hold it like this:
Though I quickly found out through about an hour of gameplay with each, that this is NOT the optimal way to hold the DS with the grip on, as it quickly starts to hurt your wrist, with the new added weight of the system and uncomfortable holding position. In fact, the only bearable playing method for this position is by holding it close to your chest or on your lap. Later, when I went to play Band Hero, they instead suggested that I play it like this, with one thumb looped through the strap:
This is much more bearable, and although there is still pain, it isn’t as intense. Now that we know how to handle the game, we can finally get into reviewing it.
Guitar Hero: On Tour / Decades
First off, I’d like to clarify that the only difference between On Tour and Decades (And the third GH On Tour, Modern Hits) is the track selection, as such, I’ll be bundling those two together into one section.
Gameplay is just like the other Guitar Hero games in the series that we know and love, the only difference is the lack of a guitar itself, and that there is one less fret than the five we are used to.
(Hasta la vista, orange fret), and aside from the pain when handling the game, it plays very well actually. There are very clear jumps in difficulty when you play on the different difficulties, and you play much like you would regular Guitar Hero. Hold down the corresponding key on the grip, and strum using the included pick stylus on the strings on the touch screen. To use the whammy bar during a held note, simply wiggle around the stylus on the touch screen.
The game play functions very well and is impressive for the DS, and would be more so if not for the pain you endure holding it. To activate your star power multiplier, you can either tap on the gauge on the touch screen or yell into your mic, which is much easier in my opinion.
Here’s a look at the contents of the Decades Bundle Box.
The Box includes the Guitar Grip, Game, Stickers (Not Pictured), Manual and DS Original Model Adapter. To use the Original Model Adapter, in case you’re playing on the first DS model, you screw in this extension onto the connector to make it long enough to fit the bulkier original DS Model.
Over all, On Tour and Decades are fun games that I could see myself coming back to, if it wasn’t for the pain that is induced as you play.
I’m going to skip over the Guitar/Bass gameplay here, as it is more or less the same as the Guitar Hero games, save for the mid-song mini games, which I’ll touch on later.
The big thing for Band Hero is its inclusion of both Drums and Vocals as playable instruments.
Let’s look at the Drum Grip, shall we?
The Drum Grip is this rubbery little thing that you slip over the bottom of the system, adding these weird-feeling drum pads that slip over the buttons. It’s supposed to emulate the feeling of drums, but it feels more like I’m squishing weird feeling buttons, as it’s a bit difficult to feel if the button presses are registering when you play with this. It only exists to press on the buttons, and feels weird and gummy almost. I mean, I get what they were going with here, it just feels really cheap and not needed as you could easily play without the grip. The gameplay with the drums is pretty much the same as the guitar gameplay, only with…drums. I’d stick to the guitar, as it feels more challenging, and I don’t have to put on a weird…silicone…thing on my DS.
Moving onto vocals.
So, the DS has a built in mic, so this would be a great idea, right? Nope!
It’s complete SHIT!
Half the time, the DS Mic isn’t of high enough quality to properly pick up what you’re singing, or place the notes to their correct pitch, so it’s a crap shoot at what it would place them as. Out of all the instruments, I would recommenced you to pass vocals up as it clearly is not functioning as well as it should.
Band Hero also introduces something surprisingly fun into the mix, mid-game mini-games. These mini-games include things such as smashing instruments, throwing shirts, and pulling roadies out of the crowd. Doing so successfully (Spoiler: They aren’t hard) will reward you with Star Power, which is normally built up by playing white notes perfectly in succession as with the previous Guitar Hero Games. For the DS, these mini-games are perfectly in place, and provide a way to mix up the game play a bit. And if you don’t like the mini-games, you can ignore them when the option to start one pops up. So you don’t feel forced into the mini-games should you want to keep rocking out.
Aside from the Mini-Games, Band Hero added a fairly limited Character Creator, which I don’t feel the need to go into, as it’s a Character Creator, here’s a screenshot.
As well as connectivity to the Wii version of Band Hero, which I have yet to test, as I don’t own a copy for the Wii.
Here’s a look inside the contents of the Band Hero Box.
The box includes: Guitar Grip, Drum Grip, Game (I presume with a case like the one in the Decades box, I got this game second hand, so it was missing that), Manual (Not Pictured), and Stickers (Not Pictured).
Overall, this odd little occurrence of bringing Guitar Hero to a Handheld like the DS was an interesting, if not painful, one. It’s a novelty to be sure, but the song selection (25 for On Tour, 28 for Decades, and 30 for Band Hero) was terrific, and really made the games feel like Guitar Hero, and full games for the system these were released for. However, as I said, due to the pain I must ensue when playing these games, I can’t find myself coming back to them as often as I’d like to.
September has come and gone, and pretty quickly actually, it seems like just yesterday that we were at the beginning of the summer, and here we are in October. Needless to say, I thought I’d showcase the seven new additions to my collection this month. I won’t go too in-depth on all of these, as a few of them I’d like to do a full review on later.
Nintendo DS Lite
Let’s start off with the Nintendo DS Lite.
I used to have a blue one growing up, with a Darth Vader decal on it. But of course as a kid I didn’t take the best care of it, so I had to send it into Nintendo for repairs, from which it never returned. I’ve been wanting to pick one up for multiple reasons, from being able to play Guitar Hero: On Tour (More on that later) to being able to play Game Boy Advance games, which is likely what this system will get the most use for.
From this point onward, I’ll probably likely play my DS titles exclusively on the DS Lite, if just for the nostalgia. Also likely for the fact that it game entirely fills the screen at the correct size (Unlike the 3DS which will stretch it a bit, though it might not be noticeable). I found this silver model for a mere $35, which I was happy to come across. Fun little fact, my model originates from Japan, which would explain why the system was entirely in Japanese when I first turned it on. It was a simple enough fix however, I just swapped the language to English, and since the DS is region free, any games I play on it will work just fine.
Guitar Hero: On Tour/Decades/Band Hero
I won’t go into too much detail here, as I’d like to go more in-depth in a full review later. I’ve wanted a copy of the Guitar Hero DS games mostly because I’m a fan of the Rhythm Game genre, and the fact that all my friends had it growing up. If you’re wondering how you play the game on a DS, you apply a special grip in the GBA slot that acts as frets on a guitar. That’s all I’ll say for now. I also picked up Band Hero, which features a silcone “Drum Grip” as well and also implements vocals. Again, I’ll go over these games in-depth at a later date.
Star Wars: Episode I Racer
Alright, this game is awesome. Which is why I’m going to save it for later. You have have heard of the version of the game for N64, which is loads of fun, though I don’t own that version myself yet. This is the Gameboy Color port which features rumble. This game has a few surprises for Star Wars fans, and I”ll be sure to unleash them on you once my review of the game comes around.
You read that right.
Now this game is for the Sega Game Gear, I don’t own one myself, so why do I have this game?
I recently discovered it in the basement of my house, and because of this, I now really want to get my own Game Gear.
I don’t know all that much about the game, other than that it’s based on a 1993 flop film of the same name.
Angry Video Game Nerd did review the Amiga CD32 version of the game, so if that’s any indication, expect ripping out of hearts and a distinct lack of surfing.
I forgot to include some other games I also added to my collection from someone else this September!
It includes: Finding Nemo, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Nascar Thunder 2004, all for PS2. I don’t have much to say, as I have yet to really dive into the games, so here is a pic of em!
So far it consists of about 200 things. (Not just games, this includes other things as I get further into this post)
Now where do I, the Gaming Collector help keep track of his collection? I have a binder full of every game I own, (in case someone asks me what games we can play, I can just plop that binder into their lap). But……. that’s not enough.
What if I want to know how much everything is worth? Well, that’s when you let PriceCharting slide into your DMs.
PriceCharting has an extensive database of nearly every game in existence, I’ve had to contact the webmaster to add a few. They also track first party gaming accessories, such as controllers, Amiibo, and the like.
I was surprised to see they even track Disney Infinity figures. A game I used to LOVE and still collect figures for though the game met its demise in March of 2017.
Anyways, let’s take a look at Price Charting.
The site lets you search up whatever sorta game or accessory you want and add it to your collection. They also keep track of how much they go for both on eBay and their own Marketplace. This helps you gauge what your game is about worth today, and when you add up every item in your collection, you get the approximated worth of your collection.
Something I should note before going further. Price Charting only keeps track of physical releases. Sorry digital gamers.
Anyways, here’s my collection screen.
Yeah, my collection is currently worth about 2,500 dollars. Get on my level.
(Maybe yours is worth more than mine, in that case pretend I didn’t say anything)
I want to show you some curiosities in my collection here. For example: Both of my DS Pokemon Games are worth more than my DS Lite, the system it was released for.
My copy of Night Trap for Nintendo Switch it the most valuable game in my collection, only a few cents more than Fire Emblem: Three Houses (A review on that…soon…maybe, I started one and then scrapped it.)
And lastly, my copy of NFL Quarterback Club ’98 for the Nintendo 64 is the most worthless game in my collection, just not more worthless than my Anakin Skywalker Disney Infinity figure, that’s the bottom of the barrel there. Poor Anakin. Shouldn’t have slaughtered those youngins.
As for those labeled N/A that means that they have yet to be sold on eBay or their Marketplace, so they don’t have data to determine the value for the game just yet. This is common with Japanese Releases I’ve found, especially obscure ones that they have not yet added to the database such as the ones that I own. I had to ask the person who runs the site to add them. I also provided the price data, as I got them from eBay, but the prices have yet to appear.
That about sums up PriceCharting.com. If you collect physical gaming things, this is a great resource! They even track Nintendo Power Magazines, and soon they’ll be tracking strategy guides, I’ve heard.
Have you always wanted to move around stones with heavy trucks and build bridges or farm crops?
Well now you can live out your dreams in Matchbox Caterpillar Construction Zone, a surprisingly fun little title for the Gameboy (Better on Gameboy Color)
This simple game puts you in charge of taking care of heavy construction and farming jobs using CAT vehicles.
While the game is simple, I found it strangely addicting, something about moving stones and farming wheat was just interesting. Don’t ask me why.
One thing the game could benefit from is a save feature however. This game doesn’t support saving, as it has no internal battery in the game cartridge, so it relies on you remembering passwords that it gives you each time you clear a level. Then next time you boot up the game, you hit continue game and put in the password.
While certainly not a standout title, or anything you should particularly hunt for, Matchbox Caterpillar Construction Zone is a fun little game, and if you come across it cheap, it would be nice to pick up.
Gameboy Color Update
As I stated in an earlier post, I acquired a Gameboy Color, which didn’t have an original screen lens. I fixed that now!
I also received a Japanese version of Yu-Gi-Oh Dark Duel Stories II, something I probably won’t be reviewing here since it seems from my initial experience that it requires a bit of reading to understand. And I don’t read Japanese!
Gameboy, one of Nintendo’s most popular handhelds and a brand that went string for 15 years and its community is still going strong to this day.
I was selling some Yu-Gi-Oh and Pokemon cards on LetGo when I was approached by someone who was looking to trade for them. I asked them what they had to offer, and they mentioned owning Gameboys.
We talked for a bit, and finally settled on trading the cards for this Purple Gameboy Color, with a free game, Matchbox Caterpillar Construction Zone (I’ll review it later).
I’m escatic about owning a Gameboy. Not only is it a valuable piece of gaming history, but it was one of the first gaming devices I’d owned when I was younger. I had a Teal Gameboy Color and a PS1.
The Gameboy I recieved has a new screen lens on it, hence the missing Gameboy Color Logo. Luckily these are cheap and easy to replace, so I’ll order one eventually and replace it so it looks more like the real deal.
I’m considering doing a case swap for a teal case, but I’m reluctant to take this apart just yet. Either way, this opens up more room in my collection for new games to add to the collection.
One of the best things about Gameboys is that they aren’t region locked. Meaning that I can play Japanese games on the Gameboy, so I’ll probably look into getting some Japanese exclusives or Japanese versions of games and reviewing them here as well! Stay tuned!
Shaq Fu, one of the worst received games for SNES and Genesis is back with a sequel.
While Legend Reborn doesn’t take itself seriously in any case, the writing more akin to an adult cartoon with it’s suggestive humor and fourth wall breaking (Icy Hot cures ALL wounds), it isn’t always too charming.
The game has you playing as Shaquille O’Neal (voiced by the man himself) as you travel the world killing demon infested celebrities (although most go over my head)
For the most part though, the humor in this game is all it’s got going for it.
The gameplay is a Double Dragon clone if were to divide the double aspect by two and pit yourself against hordes of demons.
However, it gets grindy real quick, having to fight and fail over and over again, not doing much to switch up gameplay other than the occasional boss fight.
Because of this, it hardly keeps my attention.
Also included with Shaq Fu is Barack Fu: The Legend of Dirty Barry.
But it’s more of the same, only you’re playing Barack Obama and fighting through Frenchmen to save Con-ye (Kanye…took me a bit to get that.)
Because of all of this, it might be compelling to play for a bit, but for now, it looks better on a shelf.